/**
 * A render pass implementing rendering of mesh instances into a pick buffer.
 *
 * @ignore
 */
export class RenderPassPicker extends RenderPass {
    constructor(device: any, renderer: any);
    /** @type {BindGroup[]} */
    viewBindGroups: BindGroup[];
    renderer: any;
    update(camera: any, scene: any, layers: any, mapping: any): void;
    camera: any;
    scene: any;
    layers: any;
    mapping: any;
    emptyWorldClusters: any;
}
import { RenderPass } from '../../platform/graphics/render-pass.js';
import type { BindGroup } from '../../platform/graphics/bind-group.js';
