/**
 * @import { GraphicsDevice } from '../platform/graphics/graphics-device.js'
 */
/**
 * Records performance-related statistics related to the application.
 */
export class ApplicationStats {
    /**
     * Create a new ApplicationStats instance.
     *
     * @param {GraphicsDevice} device - The graphics device.
     */
    constructor(device: GraphicsDevice);
    frame: {
        fps: number;
        ms: number;
        dt: number;
        updateStart: number;
        updateTime: number;
        renderStart: number;
        renderTime: number;
        physicsStart: number;
        physicsTime: number;
        cullTime: number;
        sortTime: number;
        skinTime: number;
        morphTime: number;
        instancingTime: number;
        triangles: number;
        gsplats: number;
        otherPrimitives: number;
        shaders: number;
        materials: number;
        cameras: number;
        shadowMapUpdates: number;
        shadowMapTime: number;
        depthMapTime: number;
        forwardTime: number;
        lightClustersTime: number;
        lightClusters: number;
        _timeToCountFrames: number;
        _fpsAccum: number;
    };
    drawCalls: {
        forward: number;
        depth: number;
        shadow: number;
        immediate: number;
        misc: number;
        total: number;
        skinned: number;
        instanced: number;
        removedByInstancing: number;
    };
    misc: {
        renderTargetCreationTime: number;
    };
    particles: {
        updatesPerFrame: number;
        _updatesPerFrame: number;
        frameTime: number;
        _frameTime: number;
    };
    shaders: {
        vsCompiled: number;
        fsCompiled: number;
        linked: number;
        materialShaders: number;
        compileTime: number;
    };
    vram: {
        texShadow: number;
        texAsset: number;
        texLightmap: number;
        tex: number;
        vb: number;
        ib: number;
        ub: number;
        sb: number;
    };
    get scene(): any;
    get lightmapper(): any;
    get batcher(): any;
}
import type { GraphicsDevice } from '../platform/graphics/graphics-device.js';
