export class WorldClustersDebug {
    static gridPositions: any[];
    static gridColors: any[];
    static mesh: any;
    static meshInstance: any;
    static colorLow: Vec3;
    static colorHigh: Vec3;
    static render(worldClusters: any, scene: any): void;
}
import { Vec3 } from '../../core/math/vec3.js';
