export namespace standardMaterialParameterTypes {
    let depthTest: string;
    let depthFunc: string;
    let depthWrite: string;
    let depthBias: string;
    let slopeDepthBias: string;
    let cull: string;
    let blendType: string;
    let useFog: string;
    let useLighting: string;
    let useSkybox: string;
    let useTonemap: string;
    let envAtlas: string;
    let twoSidedLighting: string;
    let shadowCatcher: string;
    let iridescenceThicknessTint: string;
    let iridescenceThicknessMin: string;
    let iridescenceThicknessMax: string;
    let iridescenceRefractionIndex: string;
    let attenuation: string;
    let attenuationDistance: string;
    let useDynamicRefraction: string;
    let sphereMap: string;
    let cubeMap: string;
    let cubeMapProjection: string;
    let cubeMapProjectionBox: string;
    let useIridescence: string;
    let iridescence: string;
    let iridescenceTint: string;
    let refractionIndex: string;
    let dispersion: string;
    let thickness: string;
    let thicknessTint: string;
    let opacityFadesSpecular: string;
    let opacityDither: string;
    let opacityShadowDither: string;
    let reflectivity: string;
    let refraction: string;
    let refractionTint: string;
    let heightMapFactor: string;
    let alphaToCoverage: string;
    let alphaTest: string;
    let alphaFade: string;
    let opacity: string;
    let normalDetailMapBumpiness: string;
    let bumpiness: string;
    let emissiveIntensity: string;
    let fresnelModel: string;
    let emissive: string;
    let sheenGloss: string;
    let sheenGlossInvert: string;
    let useSheen: string;
    let sheen: string;
    let clearCoatBumpiness: string;
    let clearCoatGloss: string;
    let clearCoatGlossInvert: string;
    let clearCoat: string;
    let shininess: string;
    let gloss: string;
    let glossInvert: string;
    let useMetalnessSpecularColor: string;
    let anisotropyIntensity: string;
    let anisotropyRotation: string;
    let useMetalness: string;
    let metalness: string;
    let enableGGXSpecular: string;
    let metalnessTint: string;
    let occludeSpecular: string;
    let specularityFactor: string;
    let specularityFactorTint: string;
    let diffuseDetailMode: string;
    let specular: string;
    let specularTint: string;
    let aoDetailMode: string;
    let aoIntensity: string;
    let diffuse: string;
    let name: string;
    let chunks: string;
    let mappingFormat: string;
    let _engine: string;
    let ambient: string;
}
export const standardMaterialCubemapParameters: any[];
export const standardMaterialTextureParameters: any[];
export namespace standardMaterialRemovedParameters {
    let aoMapVertexColor: string;
    let diffuseMapTint: string;
    let diffuseMapVertexColor: string;
    let emissiveMapTint: string;
    let emissiveMapVertexColor: string;
    let glossMapVertexColor: string;
    let metalnessMapVertexColor: string;
    let opacityMapVertexColor: string;
    let specularAntialias: string;
    let specularMapTint: string;
    let specularMapVertexColor: string;
    let ambientTint: string;
    let emissiveTint: string;
    let diffuseTint: string;
    let sheenTint: string;
    let conserveEnergy: string;
    let useGamma: string;
    let useGammaTonemap: string;
    let sheenGlossTint: string;
    let anisotropy: string;
}
