declare const _default: "\n    let dirLm = textureSample(texture_dirLightMap, texture_dirLightMapSampler, vUv1);\n\n    if (uniform.bakeDir > 0.5) {\n        if (dAtten > 0.00001) {\n            let unpacked_dir = dirLm.xyz * 2.0 - vec3f(1.0);\n            dAtten = clamp(dAtten, 0.0, 1.0);\n            let combined_dir = dLightDirNormW.xyz * dAtten + unpacked_dir * dirLm.w;\n            let finalRgb = normalize(combined_dir) * 0.5 + vec3f(0.5);\n            let finalA = max(dirLm.w + dAtten, 1.0 / 255.0);\n            output.color = vec4f(finalRgb, finalA);\n        } else {\n            output.color = dirLm;\n        }\n    } else {\n        let alpha_min = select(0.0, 1.0 / 255.0, dAtten > 0.00001);\n        let finalA = max(dirLm.w, alpha_min);\n        output.color = vec4f(dirLm.rgb, finalA);\n    }\n";
export default _default;
