declare const _default: "\n    #ifdef FRINGING\n        uniform fringingIntensity: f32;\n\n        fn applyFringing(color: vec3f, uv: vec2f) -> vec3f {\n            // offset depends on the direction from the center\n            let centerDistance = uv - 0.5;\n            let offset = uniform.fringingIntensity * pow(centerDistance, vec2f(2.0));\n\n            var colorOut = color;\n            colorOut.r = textureSample(sceneTexture, sceneTextureSampler, uv - offset).r;\n            colorOut.b = textureSample(sceneTexture, sceneTextureSampler, uv + offset).b;\n            return colorOut;\n        }\n    #endif\n";
export default _default;
