declare const _default: "\n#ifdef STD_CLEARCOATNORMAL_TEXTURE\n    uniform material_clearCoatBumpiness: f32;\n#endif\n\nfn getClearCoatNormal() {\n#ifdef STD_CLEARCOATNORMAL_TEXTURE\n    var normalMap: vec3f = {STD_CLEARCOATNORMAL_TEXTURE_DECODE}(textureSampleBias({STD_CLEARCOATNORMAL_TEXTURE_NAME}, {STD_CLEARCOATNORMAL_TEXTURE_NAME}Sampler, {STD_CLEARCOATNORMAL_TEXTURE_UV}, uniform.textureBias));\n    normalMap = mix(vec3f(0.0, 0.0, 1.0), normalMap, uniform.material_clearCoatBumpiness);\n    ccNormalW = normalize(dTBN * normalMap);\n#else\n    ccNormalW = dVertexNormalW;\n#endif\n}\n";
export default _default;
