declare const _default: "\nvoid modifyCenter(inout vec3 center) {\n    // Modify the splat center position\n    // Example: center.y += 1.0; // offset all splats up by 1 unit\n}\n\nvoid modifyCovariance(vec3 originalCenter, vec3 modifiedCenter, inout vec3 covA, inout vec3 covB) {\n    // Modify the splat size/covariance\n    // Example to scale all splats by 2x:\n    // gsplatApplyUniformScale(covA, covB, 2.0);\n    //\n    // Example to clamp size to a range:\n    // float size = gsplatExtractSize(covA, covB);\n    // float newSize = clamp(size, 0.01, 0.5);\n    // gsplatApplyUniformScale(covA, covB, newSize / size);\n    //\n    // Example to make splats round/spherical:\n    // float size = gsplatExtractSize(covA, covB);\n    // gsplatMakeRound(covA, covB, size * 0.5);\n    //\n    // To hide a splat:\n    // gsplatMakeRound(covA, covB, 0.0);\n}\n\nvoid modifyColor(vec3 center, inout vec4 color) {\n    // Modify the splat color\n    // Example: color.rgb *= 0.5; // darken all splats\n}\n";
export default _default;
