declare const _default: "\n\n#ifdef STD_SPECULARITYFACTOR_CONSTANT\nuniform float material_specularityFactor;\n#endif\n\nvoid getSpecularityFactor() {\n    float specularityFactor = 1.0;\n\n    #ifdef STD_SPECULARITYFACTOR_CONSTANT\n    specularityFactor *= material_specularityFactor;\n    #endif\n\n    #ifdef STD_SPECULARITYFACTOR_TEXTURE\n    specularityFactor *= texture2DBias({STD_SPECULARITYFACTOR_TEXTURE_NAME}, {STD_SPECULARITYFACTOR_TEXTURE_UV}, textureBias).{STD_SPECULARITYFACTOR_TEXTURE_CHANNEL};\n    #endif\n\n    #ifdef STD_SPECULARITYFACTOR_VERTEX\n    specularityFactor *= saturate(vVertexColor.{STD_SPECULARITYFACTOR_VERTEX_CHANNEL});\n    #endif\n\n    dSpecularityFactor = specularityFactor;\n}\n";
export default _default;
