declare const _default: "\n    uniform material_clearCoatGloss: f32;\n\nfn getClearCoatGlossiness() {\n    ccGlossiness = uniform.material_clearCoatGloss;\n\n    #ifdef STD_CLEARCOATGLOSS_TEXTURE\n    ccGlossiness = ccGlossiness * textureSampleBias({STD_CLEARCOATGLOSS_TEXTURE_NAME}, {STD_CLEARCOATGLOSS_TEXTURE_NAME}Sampler, {STD_CLEARCOATGLOSS_TEXTURE_UV}, uniform.textureBias).{STD_CLEARCOATGLOSS_TEXTURE_CHANNEL};\n    #endif\n\n    #ifdef STD_CLEARCOATGLOSS_VERTEX\n    ccGlossiness = ccGlossiness * saturate(vVertexColor.{STD_CLEARCOATGLOSS_VERTEX_CHANNEL});\n    #endif\n\n    #ifdef STD_CLEARCOATGLOSS_INVERT\n    ccGlossiness = 1.0 - ccGlossiness;\n    #endif\n\n    ccGlossiness += 0.0000001;\n}\n";
export default _default;
