declare const _default: "\nuniform material_iridescenceThicknessMax: f32;\n\n#ifdef STD_IRIDESCENCETHICKNESS_TEXTURE\n    uniform material_iridescenceThicknessMin: f32;\n#endif\n\nfn getIridescenceThickness() {\n\n    #ifdef STD_IRIDESCENCETHICKNESS_TEXTURE\n        var blend: f32 = textureSampleBias({STD_IRIDESCENCETHICKNESS_TEXTURE_NAME}, {STD_IRIDESCENCETHICKNESS_TEXTURE_NAME}Sampler, {STD_IRIDESCENCETHICKNESS_TEXTURE_UV}, uniform.textureBias).{STD_IRIDESCENCETHICKNESS_TEXTURE_CHANNEL};\n        var iridescenceThickness: f32 = mix(uniform.material_iridescenceThicknessMin, uniform.material_iridescenceThicknessMax, blend);\n    #else\n        var iridescenceThickness: f32 = uniform.material_iridescenceThicknessMax;\n    #endif\n\n    dIridescenceThickness = iridescenceThickness; \n}\n";
export default _default;
