declare const _default: "\n\n// WEBGL_multi_draw\n#extension GL_ANGLE_multi_draw : enable\n\n#define attribute in\n#define varying out\n#define texture2D texture\n#define utexture2D texture\n#define itexture2D texture\n#define GL2\n#define VERTEXSHADER\n\n#define TEXTURE_PASS(name) name\n#define TEXTURE_ACCEPT(name) sampler2D name\n#define TEXTURE_ACCEPT_HIGHP(name) highp sampler2D name\n";
export default _default;
