declare const _default: "\nvec4 encodePickOutput(uint id) {\n    const vec4 inv = vec4(1.0 / 255.0);\n    const uvec4 shifts = uvec4(16, 8, 0, 24);\n    uvec4 col = (uvec4(id) >> shifts) & uvec4(0xff);\n    return vec4(col) * inv;\n}\n\n#ifndef PICK_CUSTOM_ID\n    uniform uint meshInstanceId;\n\n    vec4 getPickOutput() {\n        return encodePickOutput(meshInstanceId);\n    }\n#endif\n\n#ifdef DEPTH_PICK_PASS\n    #include \"floatAsUintPS\"\n    #ifndef CAMERAPLANES\n        #define CAMERAPLANES\n        uniform vec4 camera_params; // x: 1/far, y: far, z: near, w: isOrtho\n    #endif\n    vec4 getPickDepth() {\n        float linearDepth;\n        if (camera_params.w > 0.5) {\n            linearDepth = gl_FragCoord.z;\n        } else {\n            float viewDist = 1.0 / gl_FragCoord.w;\n            linearDepth = (viewDist - camera_params.z) / (camera_params.y - camera_params.z);\n        }\n        return float2uint(linearDepth);\n    }\n#endif\n";
export default _default;
