declare const _default: "\n\n#ifndef TONEMAP_NO_EXPOSURE_UNIFORM\n    #if TONEMAP != NONE\n        uniform float exposure;\n        float getExposure() { return exposure; }\n    #else\n        float getExposure() { return 1.0; }\n    #endif\n#endif\n\n#if (TONEMAP == NONE)\n    #include \"tonemappingNonePS\"\n#elif TONEMAP == FILMIC\n    #include \"tonemappingFilmicPS\"\n#elif TONEMAP == LINEAR\n    #include \"tonemappingLinearPS\"\n#elif TONEMAP == HEJL\n    #include \"tonemappingHejlPS\"\n#elif TONEMAP == ACES\n    #include \"tonemappingAcesPS\"\n#elif TONEMAP == ACES2\n    #include \"tonemappingAces2PS\"\n#elif TONEMAP == NEUTRAL\n    #include \"tonemappingNeutralPS\"\n#endif\n\n";
export default _default;
