declare const _default: "\n// Modify splat center position\nvoid modifySplatCenter(inout vec3 center) {\n    // Example: center.y += 1.0; // offset all splats up by 1 unit\n}\n\n// Modify splat rotation and scale (more efficient than modifyCovariance)\n// Parameters:\n//   originalCenter - center before any modification\n//   modifiedCenter - center after modifyCenter/modifySplatCenter\n//   rotation       - quaternion (x,y,z,w) format\n//   scale          - scale vector\nvoid modifySplatRotationScale(vec3 originalCenter, vec3 modifiedCenter, inout vec4 rotation, inout vec3 scale) {\n    // Example to scale all splats by 2x:\n    // scale *= 2.0;\n    //\n    // Example to clamp size to a range:\n    // float size = gsplatGetSizeFromScale(scale);\n    // float newSize = clamp(size, 0.01, 0.5);\n    // scale *= newSize / size;\n    //\n    // Example to make splats spherical:\n    // float size = gsplatGetSizeFromScale(scale);\n    // gsplatMakeSpherical(scale, size * 0.5);\n    //\n    // To hide a splat:\n    // scale = vec3(0.0);\n}\n\n// Modify splat color\nvoid modifySplatColor(vec3 center, inout vec4 color) {\n    // Example: color.rgb *= 0.5; // darken all splats\n}\n";
export default _default;
