declare const _default: "\n#ifdef STD_GLOSS_CONSTANT\n    uniform material_gloss: f32;\n#endif\n\nfn getGlossiness() {\n    dGlossiness = 1.0;\n\n    #ifdef STD_GLOSS_CONSTANT\n    dGlossiness = dGlossiness * uniform.material_gloss;\n    #endif\n\n    #ifdef STD_GLOSS_TEXTURE\n    dGlossiness = dGlossiness * textureSampleBias({STD_GLOSS_TEXTURE_NAME}, {STD_GLOSS_TEXTURE_NAME}Sampler, {STD_GLOSS_TEXTURE_UV}, uniform.textureBias).{STD_GLOSS_TEXTURE_CHANNEL};\n    #endif\n\n    #ifdef STD_GLOSS_VERTEX\n    dGlossiness = dGlossiness * saturate(vVertexColor.{STD_GLOSS_VERTEX_CHANNEL});\n    #endif\n\n    #ifdef STD_GLOSS_INVERT\n    dGlossiness = 1.0 - dGlossiness;\n    #endif\n\n    dGlossiness = dGlossiness + 0.0000001;\n}\n";
export default _default;
