declare const _default: "\n\n#ifdef STD_SPECULAR_CONSTANT\n    uniform material_specular: vec3f;\n#endif\n\nfn getSpecularity() {\n    var specularColor = vec3f(1.0, 1.0, 1.0);\n\n    #ifdef STD_SPECULAR_CONSTANT\n    specularColor = specularColor * uniform.material_specular;\n    #endif\n\n    #ifdef STD_SPECULAR_TEXTURE\n    specularColor = specularColor * {STD_SPECULAR_TEXTURE_DECODE}(textureSampleBias({STD_SPECULAR_TEXTURE_NAME}, {STD_SPECULAR_TEXTURE_NAME}Sampler, {STD_SPECULAR_TEXTURE_UV}, uniform.textureBias)).{STD_SPECULAR_TEXTURE_CHANNEL};\n    #endif\n\n    #ifdef STD_SPECULAR_VERTEX\n    specularColor = specularColor * saturate3(vVertexColor.{STD_SPECULAR_VERTEX_CHANNEL});\n    #endif\n\n    dSpecularity = specularColor;\n}\n";
export default _default;
