declare const _default: "\nvoid writeSplat(vec3 center, vec4 rotation, vec3 scale, vec4 color) {\n    #ifdef GSPLAT_COLOR_UINT\n        uint packed_rg = packHalf2x16(color.rg);\n        uint packed_ba = packHalf2x16(color.ba);\n        writeDataColor(uvec4(\n            packed_rg & 0xFFFFu,\n            packed_rg >> 16u,\n            packed_ba & 0xFFFFu,\n            packed_ba >> 16u\n        ));\n    #else\n        writeDataColor(color);\n    #endif\n    #ifndef GSPLAT_COLOR_ONLY\n        writeDataTransformA(uvec4(floatBitsToUint(center.x), floatBitsToUint(center.y), floatBitsToUint(center.z), packHalf2x16(rotation.xy)));\n        writeDataTransformB(uvec4(packHalf2x16(vec2(rotation.z, scale.x)), packHalf2x16(scale.yz), 0u, 0u));\n    #endif\n}\n";
export default _default;
