declare const _default: "\n\n#if defined(STD_AO_TEXTURE) || defined(STD_AO_VERTEX)\n    uniform float material_aoIntensity;\n#endif\n\n#ifdef STD_AODETAIL_TEXTURE\n    #include \"detailModesPS\"\n#endif\n\nvoid getAO() {\n    dAo = 1.0;\n\n    #ifdef STD_AO_TEXTURE\n        float aoBase = texture2DBias({STD_AO_TEXTURE_NAME}, {STD_AO_TEXTURE_UV}, textureBias).{STD_AO_TEXTURE_CHANNEL};\n\n        #ifdef STD_AODETAIL_TEXTURE\n            float aoDetail = texture2DBias({STD_AODETAIL_TEXTURE_NAME}, {STD_AODETAIL_TEXTURE_UV}, textureBias).{STD_AODETAIL_TEXTURE_CHANNEL};\n            aoBase = detailMode_{STD_AODETAIL_DETAILMODE}(vec3(aoBase), vec3(aoDetail)).r;\n        #endif\n\n        dAo *= aoBase;\n    #endif\n\n    #ifdef STD_AO_VERTEX\n        dAo *= saturate(vVertexColor.{STD_AO_VERTEX_CHANNEL});\n    #endif\n\n    #if defined(STD_AO_TEXTURE) || defined(STD_AO_VERTEX)\n        dAo = mix(1.0, dAo, material_aoIntensity);\n    #endif\n}\n";
export default _default;
