declare const _default: "\nuniform float material_sheenGloss;\n\nvoid getSheenGlossiness() {\n    float sheenGlossiness = material_sheenGloss;\n\n    #ifdef STD_SHEENGLOSS_TEXTURE\n    sheenGlossiness *= texture2DBias({STD_SHEENGLOSS_TEXTURE_NAME}, {STD_SHEENGLOSS_TEXTURE_UV}, textureBias).{STD_SHEENGLOSS_TEXTURE_CHANNEL};\n    #endif\n\n    #ifdef STD_SHEENGLOSS_VERTEX\n    sheenGlossiness *= saturate(vVertexColor.{STD_SHEENGLOSS_VERTEX_CHANNEL});\n    #endif\n\n    #ifdef STD_SHEENGLOSS_INVERT\n    sheenGlossiness = 1.0 - sheenGlossiness;\n    #endif\n\n    sGlossiness = sheenGlossiness + 0.0000001;\n}\n";
export default _default;
