export const computeGsplatLocalDispatchPrepLargeSource: "\n\n@group(0) @binding(0) var<storage, read> countersBuffer: array<u32>;\n@group(0) @binding(1) var<storage, read_write> dispatchArgs: array<u32>;\n@group(0) @binding(2) var<storage, read> largeSplatIds: array<u32>;\n\n@compute @workgroup_size(1)\nfn main() {\n    let count = min(countersBuffer[1], arrayLength(&largeSplatIds));\n    let maxDim = {MAX_DIM}u;\n    if (count <= maxDim) {\n        dispatchArgs[0] = count;\n        dispatchArgs[1] = 1u;\n    } else {\n        let y = (count + maxDim - 1u) / maxDim;\n        let x = (count + y - 1u) / y;\n        dispatchArgs[0] = x;\n        dispatchArgs[1] = y;\n    }\n    dispatchArgs[2] = 1u;\n}\n";
