/** Minimum alpha treated as visible; matches historical 1/255 shader floor. */
export const ALPHA_VISIBILITY_THRESHOLD: number;
export const CACHE_STRIDE: 8;
/**
 * Number of distance buckets for global splat budget balancing.
 * More buckets = finer granularity for budget prioritization (sqrt-based distance mapping).
 * @type {number}
 */
export const NUM_BUCKETS: number;
