declare const _default: "\nuniform float material_occludeSpecularIntensity;\n\nvoid occludeSpecular(float gloss, float ao, vec3 worldNormal, vec3 viewDir) {\n    float specOcc = mix(1.0, ao, material_occludeSpecularIntensity);\n    dSpecularLight *= specOcc;\n    dReflection *= specOcc;\n\n#ifdef LIT_SHEEN\n    sSpecularLight *= specOcc;\n    sReflection *= specOcc;\n#endif\n}\n";
export default _default;
