declare const _default: "\nvec3 combineColor(vec3 albedo, vec3 sheenSpecularity, float clearcoatSpecularity) {\n    vec3 ret = vec3(0);\n#ifdef LIT_OLD_AMBIENT\n    ret += (dDiffuseLight - light_globalAmbient) * albedo + material_ambient * light_globalAmbient;\n#else\n    ret += albedo * dDiffuseLight;\n#endif\n#ifdef LIT_SPECULAR\n    ret += dSpecularLight;\n#endif\n#ifdef LIT_REFLECTIONS\n    ret += dReflection.rgb * dReflection.a;\n#endif\n\n#ifdef LIT_SHEEN\n    float sheenScaling = 1.0 - max(max(sheenSpecularity.r, sheenSpecularity.g), sheenSpecularity.b) * 0.157;\n    ret = ret * sheenScaling + (sSpecularLight + sReflection.rgb) * sheenSpecularity;\n#endif\n#ifdef LIT_CLEARCOAT\n    float clearCoatScaling = 1.0 - ccFresnel * clearcoatSpecularity;\n    ret = ret * clearCoatScaling + (ccSpecularLight + ccReflection.rgb) * clearcoatSpecularity;\n#endif\n\n    return ret;\n}\n";
export default _default;
