declare const _default: "\n    vec2 tileMask = step(vMask, vec2(0.99999));\n    vec2 tileSize = 0.5 * (innerOffset.xy + innerOffset.zw);\n    vec2 tileScale = vec2(1.0) / (vec2(1.0) - tileSize);\n    vec2 clampedUv = mix(innerOffset.xy * 0.5, vec2(1.0) - innerOffset.zw * 0.5, fract((vTiledUv - tileSize) * tileScale));\n    clampedUv = clampedUv * atlasRect.zw + atlasRect.xy;\n    nineSlicedUv = vUv0 * tileMask + clampedUv * (vec2(1.0) - tileMask);\n    nineSlicedUv.y = 1.0 - nineSlicedUv.y;\n    \n";
export default _default;
