declare const _default: "\n#ifdef NINESLICED\nvec2 getUv0() {\n    vec2 uv = vertex_position.xz;\n\n    // offset inner vertices inside\n    // (original vertices must be in [-1;1] range)\n    vec2 positiveUnitOffset = clamp(vertex_position.xz, vec2(0.0), vec2(1.0));\n    vec2 negativeUnitOffset = clamp(-vertex_position.xz, vec2(0.0), vec2(1.0));\n    uv += (-positiveUnitOffset * innerOffset.xy + negativeUnitOffset * innerOffset.zw) * vertex_texCoord0.xy;\n\n    uv = uv * -0.5 + 0.5;\n    uv = uv * atlasRect.zw + atlasRect.xy;\n\n    vMask = vertex_texCoord0.xy;\n\n    return uv;\n}\n#else\nvec2 getUv0() {\n    return vertex_texCoord0;\n}\n#endif\n";
export default _default;
