declare const _default: "\nuniform vec3 material_emissive;\nuniform float material_emissiveIntensity;\n\nvoid getEmission() {\n    dEmission = material_emissive * material_emissiveIntensity;\n\n    #ifdef MAPTEXTURE\n    dEmission *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n    #endif\n\n    #ifdef MAPVERTEX\n    dEmission *= gammaCorrectInput(saturate(vVertexColor.$VC));\n    #endif\n}\n";
export default _default;
