declare const _default: "\nvoid getLightMap() {\n    dLightmap = vec3(1.0);\n\n    #ifdef MAPTEXTURE\n    dLightmap *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;\n    #endif\n\n    #ifdef MAPVERTEX\n    dLightmap *= saturate(vVertexColor.$VC);\n    #endif\n}\n";
export default _default;
