declare const _default: "\n\n#ifdef MAPFLOAT\nuniform float material_specularityFactor;\n#endif\n\nvoid getSpecularityFactor() {\n    float specularityFactor = 1.0;\n\n    #ifdef MAPFLOAT\n    specularityFactor *= material_specularityFactor;\n    #endif\n\n    #ifdef MAPTEXTURE\n    specularityFactor *= texture2DBias($SAMPLER, $UV, textureBias).$CH;\n    #endif\n\n    #ifdef MAPVERTEX\n    specularityFactor *= saturate(vVertexColor.$VC);\n    #endif\n\n    dSpecularityFactor = specularityFactor;\n}\n";
export default _default;
