declare const _default: "\n\n    varying uv0: vec2f;\n\n    // LOOP - source morph target textures\n    #include \"morphDeclarationPS, MORPH_TEXTURE_COUNT\"\n\n    #if MORPH_TEXTURE_COUNT > 0\n        uniform morphFactor: array<f32, {MORPH_TEXTURE_COUNT}>;\n    #endif\n\n    @fragment\n    fn fragmentMain(input : FragmentInput) -> FragmentOutput {\n        var output: FragmentOutput;\n\n        var color = vec3f(0, 0, 0);\n\n        // LOOP - source morph target textures\n        #include \"morphEvaluationPS, MORPH_TEXTURE_COUNT\"\n\n        output.color = vec4f(color, 1.0);\n        return output;\n    }\n";
export default _default;
