declare const _default: "\n\n    varying vec2 uv0;\n\n    // LOOP - source morph target textures\n    #include \"morphDeclarationPS, MORPH_TEXTURE_COUNT\"\n\n    #if MORPH_TEXTURE_COUNT > 0\n        uniform highp float morphFactor[{MORPH_TEXTURE_COUNT}];\n    #endif\n\n    #ifdef MORPH_INT\n        uniform vec3 aabbSize;\n        uniform vec3 aabbMin;\n    #endif\n\n    void main (void) {\n        highp vec4 color = vec4(0, 0, 0, 1);\n\n        // LOOP - source morph target textures\n        #include \"morphEvaluationPS, MORPH_TEXTURE_COUNT\"\n\n        #ifdef MORPH_INT\n            color.xyz = (color.xyz - aabbMin) / aabbSize * 65535.0;\n            gl_FragColor = uvec4(color);\n        #else\n            gl_FragColor = color;\n        #endif\n    }\n";
export default _default;
