declare const _default: "\n// ----- Directional/Spot Sampling -----\n\nfloat getShadowPCF1x1(SHADOWMAP_ACCEPT(shadowMap), vec3 shadowCoord, vec4 shadowParams) {\n    return textureShadow(shadowMap, shadowCoord);\n}\n\nfloat getShadowSpotPCF1x1(SHADOWMAP_ACCEPT(shadowMap), vec3 shadowCoord, vec4 shadowParams) {\n    return textureShadow(shadowMap, shadowCoord);\n}\n\n// ----- Omni Sampling -----\n\n#ifndef WEBGPU\n\nfloat getShadowOmniPCF1x1(samplerCubeShadow shadowMap, vec3 shadowCoord, vec4 shadowParams, vec3 lightDir) {\n    float shadowZ = length(lightDir) * shadowParams.w + shadowParams.z;\n    return texture(shadowMap, vec4(lightDir, shadowZ));\n}\n\n#endif\n";
export default _default;
