declare const _default: "\n\n#ifdef LIT_NEEDS_NORMAL\n    #include \"cubeMapRotatePS\"\n    #include \"cubeMapProjectPS\"\n    #include \"envProcPS\"\n#endif\n\n// ----- specular or reflections -----\n#if defined(LIT_LIGHTING) && defined(LIT_SPECULAR)\n    #define LIT_SPECULAR_OR_REFLECTION\n#elif defined(LIT_REFLECTIONS)\n    #define LIT_SPECULAR_OR_REFLECTION\n#endif\n\n#ifdef LIT_SPECULAR_OR_REFLECTION\n\n    #ifdef LIT_METALNESS\n        #include \"metalnessModulatePS\"\n    #endif\n\n    #if LIT_FRESNEL_MODEL == SCHLICK\n        #include \"fresnelSchlickPS\"\n    #endif\n\n    #ifdef LIT_IRIDESCENCE\n        #include \"iridescenceDiffractionPS\"\n    #endif\n#endif\n\n// ----- ambient occlusion -----\n#ifdef LIT_AO\n    #include \"aoDiffuseOccPS\"\n    #include \"aoSpecOccPS\"\n#endif\n\n#if LIT_REFLECTION_SOURCE == ENVATLASHQ\n    #include \"envAtlasPS\"\n    #include \"reflectionEnvHQPS\"\n#elif LIT_REFLECTION_SOURCE == ENVATLAS\n    #include \"envAtlasPS\"\n    #include \"reflectionEnvPS\"\n#elif LIT_REFLECTION_SOURCE == CUBEMAP\n    #include \"reflectionCubePS\"\n#elif LIT_REFLECTION_SOURCE == SPHEREMAP\n    #include \"reflectionSpherePS\"\n#endif\n\n#ifdef LIT_REFLECTIONS\n    #ifdef LIT_CLEARCOAT\n        #include \"reflectionCCPS\"\n    #endif\n\n    #ifdef LIT_SHEEN\n        #include \"reflectionSheenPS\"\n    #endif\n#endif\n\n#ifdef LIT_REFRACTION\n    #if defined(LIT_DYNAMIC_REFRACTION)\n        #include \"refractionDynamicPS\"\n    #elif defined(LIT_REFLECTIONS)\n        #include \"refractionCubePS\"\n    #endif\n#endif\n\n#ifdef LIT_SHEEN\n    #include \"lightSheenPS\"\n#endif\n\n#ifdef LIT_GGX_SPECULAR\n    uniform float material_anisotropy;\n#endif\n\nuniform vec3 material_ambient;\n\n#ifdef LIT_SPECULAR\n    #ifdef LIT_LIGHTING\n        #ifdef LIT_GGX_SPECULAR\n            #include \"lightSpecularAnisoGGXPS\"\n        #else\n            #include \"lightSpecularBlinnPS\"\n        #endif\n    #endif\n#endif\n\n#include \"combinePS\"\n\n#ifdef LIT_LIGHTMAP\n    #include \"lightmapAddPS\"\n#endif\n\n#ifdef LIT_ADD_AMBIENT\n    #include \"ambientPS\"\n#endif\n\n#ifdef LIT_MSDF\n    #include \"msdfPS\"\n#endif\n\n#ifdef LIT_NEEDS_NORMAL\n    #include \"viewDirPS\"\n    #ifdef LIT_SPECULAR\n        #ifdef LIT_GGX_SPECULAR\n            #include \"reflDirAnisoPS\"\n        #else\n            #include \"reflDirPS\"\n        #endif\n    #endif\n#endif\n\n// lighting functionality\n#include \"lightingPS\"\n\n";
export default _default;
