declare const _default: "\n\n#ifdef PICK_PASS\n    #include \"pickPS\"\n#endif\n\n#ifdef PREPASS_PASS\n    #include \"floatAsUintPS\"\n#endif\n\nvoid main(void) {\n    evaluateFrontend();\n\n    #ifdef PICK_PASS\n        gl_FragColor = getPickOutput();\n    #endif\n\n    #ifdef DEPTH_PASS\n        gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n    #endif\n\n    #ifdef PREPASS_PASS\n        #if defined(CAPS_TEXTURE_FLOAT_RENDERABLE)\n            gl_FragColor = vec4(vLinearDepth, 1.0, 1.0, 1.0);\n        #else\n            gl_FragColor = float2uint(vLinearDepth);\n        #endif\n    #endif\n}\n";
export default _default;
