declare const _default: "\nvoid writeOutput() {\n    if (gl_FragCoord.y<1.0) {\n        gl_FragColor = vec4(outPos, (outAngle + 1000.0) * visMode);\n    } else {\n        gl_FragColor = vec4(outVel, outLife);\n    }\n}\n";
export default _default;
