declare const _default: "\n\n#ifdef MAPTEXTURE\n    #define AO_INTENSITY\n#endif\n\n#ifdef MAPVERTEX\n    #define AO_INTENSITY\n#endif\n\n#ifdef AO_INTENSITY\n    uniform float material_aoIntensity;\n#endif\n\nvoid getAO() {\n    dAo = 1.0;\n\n    #ifdef MAPTEXTURE\n        float aoBase = texture2DBias($SAMPLER, $UV, textureBias).$CH;\n        dAo *= addAoDetail(aoBase);\n    #endif\n\n    #ifdef MAPVERTEX\n        dAo *= saturate(vVertexColor.$VC);\n    #endif\n\n    #ifdef AO_INTENSITY\n        dAo = mix(1.0, dAo, material_aoIntensity);\n    #endif\n}\n";
export default _default;
