declare const _default: "\n#ifdef NINESLICED\n    vec2 getUv0() {\n        vec2 uv = vertex_position.xz;\n\n        // offset inner vertices inside\n        // (original vertices must be in [-1;1] range)\n        vec2 positiveUnitOffset = clamp(vertex_position.xz, vec2(0.0), vec2(1.0));\n        vec2 negativeUnitOffset = clamp(-vertex_position.xz, vec2(0.0), vec2(1.0));\n        uv += (-positiveUnitOffset * innerOffset.xy + negativeUnitOffset * innerOffset.zw) * vertex_texCoord0.xy;\n\n        uv = uv * -0.5 + 0.5;\n        uv = uv * atlasRect.zw + atlasRect.xy;\n\n        vMask = vertex_texCoord0.xy;\n\n        return uv;\n    }\n#else\n    vec2 getUv0() {\n        return vertex_texCoord0;\n    }\n#endif\n";
export default _default;
