declare const _default: "\n#ifdef STD_CLEARCOAT_CONSTANT\nuniform float material_clearCoat;\n#endif\n\nvoid getClearCoat() {\n    ccSpecularity = 1.0;\n\n    #ifdef STD_CLEARCOAT_CONSTANT\n    ccSpecularity *= material_clearCoat;\n    #endif\n\n    #ifdef STD_CLEARCOAT_TEXTURE\n    ccSpecularity *= texture2DBias({STD_CLEARCOAT_TEXTURE_NAME}, {STD_CLEARCOAT_TEXTURE_UV}, textureBias).{STD_CLEARCOAT_TEXTURE_CHANNEL};\n    #endif\n\n    #ifdef STD_CLEARCOAT_VERTEX\n    ccSpecularity *= saturate(vVertexColor.{STD_CLEARCOAT_VERTEX_CHANNEL});\n    #endif\n}\n";
export default _default;
