declare const _default: "\n#ifdef STD_CLEARCOATGLOSS_CONSTANT\nuniform float material_clearCoatGloss;\n#endif\n\nvoid getClearCoatGlossiness() {\n    ccGlossiness = 1.0;\n\n    #ifdef STD_CLEARCOATGLOSS_CONSTANT\n    ccGlossiness *= material_clearCoatGloss;\n    #endif\n\n    #ifdef STD_CLEARCOATGLOSS_TEXTURE\n    ccGlossiness *= texture2DBias({STD_CLEARCOATGLOSS_TEXTURE_NAME}, {STD_CLEARCOATGLOSS_TEXTURE_UV}, textureBias).{STD_CLEARCOATGLOSS_TEXTURE_CHANNEL};\n    #endif\n\n    #ifdef STD_CLEARCOATGLOSS_VERTEX\n    ccGlossiness *= saturate(vVertexColor.{STD_CLEARCOATGLOSS_VERTEX_CHANNEL});\n    #endif\n\n    #ifdef STD_CLEARCOATGLOSS_INVERT\n    ccGlossiness = 1.0 - ccGlossiness;\n    #endif\n\n    ccGlossiness += 0.0000001;\n}\n";
export default _default;
