declare const _default: "\n#ifdef STD_GLOSS_CONSTANT\nuniform float material_gloss;\n#endif\n\nvoid getGlossiness() {\n    dGlossiness = 1.0;\n\n    #ifdef STD_GLOSS_CONSTANT\n    dGlossiness *= material_gloss;\n    #endif\n\n    #ifdef STD_GLOSS_TEXTURE\n    dGlossiness *= texture2DBias({STD_GLOSS_TEXTURE_NAME}, {STD_GLOSS_TEXTURE_UV}, textureBias).{STD_GLOSS_TEXTURE_CHANNEL};\n    #endif\n\n    #ifdef STD_GLOSS_VERTEX\n    dGlossiness *= saturate(vVertexColor.{STD_GLOSS_VERTEX_CHANNEL});\n    #endif\n\n    #ifdef STD_GLOSS_INVERT\n    dGlossiness = 1.0 - dGlossiness;\n    #endif\n\n    dGlossiness += 0.0000001;\n}\n";
export default _default;
