declare const _default: "\n\n#ifdef STD_SPECULAR_CONSTANT\nuniform vec3 material_specular;\n#endif\n\nvoid getSpecularity() {\n    vec3 specularColor = vec3(1,1,1);\n\n    #ifdef STD_SPECULAR_CONSTANT\n    specularColor *= material_specular;\n    #endif\n\n    #ifdef STD_SPECULAR_TEXTURE\n    specularColor *= {STD_SPECULAR_TEXTURE_DECODE}(texture2DBias({STD_SPECULAR_TEXTURE_NAME}, {STD_SPECULAR_TEXTURE_UV}, textureBias)).{STD_SPECULAR_TEXTURE_CHANNEL};\n    #endif\n\n    #ifdef STD_SPECULAR_VERTEX\n    specularColor *= saturate(vVertexColor.{STD_SPECULAR_VERTEX_CHANNEL});\n    #endif\n\n    dSpecularity = specularColor;\n}\n";
export default _default;
