declare const _default: "\nattribute vertex_boneIndices: f32;\n\nvar texture_poseMap: texture_2d<f32>;\n\nfn getBoneMatrix(indexFloat: f32) -> mat4x4f {\n\n    let width = i32(textureDimensions(texture_poseMap).x);\n    let index: i32 = i32(indexFloat + 0.5) * 3;\n    let iy: i32 = index / width;\n    let ix: i32 = index % width;\n\n    // read elements of 4x3 matrix\n    let v1: vec4f = textureLoad(texture_poseMap, vec2i(ix + 0, iy), 0);\n    let v2: vec4f = textureLoad(texture_poseMap, vec2i(ix + 1, iy), 0);\n    let v3: vec4f = textureLoad(texture_poseMap, vec2i(ix + 2, iy), 0);\n\n    // transpose to 4x4 matrix\n    return mat4x4f(\n        v1.x, v2.x, v3.x, 0,\n        v1.y, v2.y, v3.y, 0,\n        v1.z, v2.z, v3.z, 0,\n        v1.w, v2.w, v3.w, 1.0\n    );\n}\n";
export default _default;
