declare const _default: "\nattribute vertex_position: vec2f;\nuniform uvMod: vec4f;\nvarying vUv0: vec2f;\n\n@vertex\nfn vertexMain(input: VertexInput) -> VertexOutput {\n  var output: VertexOutput;\n  output.position = vec4f(input.vertex_position, 0.5, 1.0);\n  output.vUv0 = getImageEffectUV((input.vertex_position * 0.5 + vec2f(0.5, 0.5)) * uniform.uvMod.xy + uniform.uvMod.zw);\n  return output;\n}\n";
export default _default;
