declare const _default: "\n    let tileMask: vec2f = step(vMask, vec2f(0.99999));\n    let tileSize: vec2f = 0.5 * (innerOffset.xy + innerOffset.zw);\n    let tileScale: vec2f = vec2f(1.0) / (vec2f(1.0) - tileSize);\n    var clampedUv: vec2f = mix(innerOffset.xy * 0.5, vec2f(1.0) - innerOffset.zw * 0.5, fract((vTiledUv - tileSize) * tileScale));\n    clampedUv = clampedUv * atlasRect.zw + atlasRect.xy;\n    var nineSlicedUv: vec2f = vUv0 * tileMask + clampedUv * (vec2f(1.0) - tileMask);\n    nineSlicedUv.y = 1.0 - nineSlicedUv.y;\n\n";
export default _default;
