declare const _default: "\n#ifdef NINESLICED\n    fn getUv0() -> vec2f {\n        var uv = vertex_position.xz;\n\n        // offset inner vertices inside\n        let positiveUnitOffset = clamp(vertex_position.xz, vec2f(0.0, 0.0), vec2f(1.0, 1.0));\n        let negativeUnitOffset = clamp(-vertex_position.xz, vec2f(0.0, 0.0), vec2f(1.0, 1.0));\n\n        uv = uv + ((-positiveUnitOffset * uniform.innerOffset.xy) + (negativeUnitOffset * uniform.innerOffset.zw)) * vertex_texCoord0.xy;\n\n        uv = uv * -0.5 + vec2f(0.5, 0.5);\n        uv = uv * uniform.atlasRect.zw + uniform.atlasRect.xy;\n\n        dMaskGlobal = vertex_texCoord0.xy;\n\n        return uv;\n    }\n#else\n    fn getUv0() -> vec2f {\n        return vertex_texCoord0;\n    }\n#endif\n";
export default _default;
