declare const _default: "\nfn readInput(uv: f32) {\n    let tex: vec4f = textureSampleLevel(particleTexIN, particleTexINSampler, vec2f(uv, 0.25), 0.0);\n    let tex2: vec4f = textureSampleLevel(particleTexIN, particleTexINSampler, vec2f(uv, 0.75), 0.0);\n\n    inPos = tex.xyz;\n    inVel = tex2.xyz;\n    inAngle = abs(tex.w) - 1000.0;\n    inShow = tex.w >= 0.0;\n    inLife = tex2.w;\n}\n";
export default _default;
