declare const _default: "\nvarying vUv0: vec2f;\n\nvar particleTexIN: texture_2d<f32>;\nvar particleTexINSampler: sampler;\nvar internalTex0: texture_2d<f32>;\nvar internalTex0Sampler: sampler;\nvar internalTex1: texture_2d<f32>;\nvar internalTex1Sampler: sampler;\nvar internalTex2: texture_2d<f32>;\nvar internalTex2Sampler: sampler;\nvar internalTex3: texture_2d<f32>;\nvar internalTex3Sampler: sampler;\n\nuniform emitterMatrix: mat3x3f;\nuniform emitterMatrixInv: mat3x3f;\nuniform emitterScale: vec3f;\n\nuniform emitterPos: vec3f;\nuniform frameRandom: vec3f;\nuniform localVelocityDivMult: vec3f;\nuniform velocityDivMult: vec3f;\nuniform delta: f32;\nuniform rate: f32;\nuniform rateDiv: f32;\nuniform lifetime: f32;\nuniform numParticles: f32;\nuniform rotSpeedDivMult: f32;\nuniform radialSpeedDivMult: f32;\nuniform seed: f32;\nuniform startAngle: f32;\nuniform startAngle2: f32;\nuniform initialVelocity: f32;\n\nuniform graphSampleSize: f32;\nuniform graphNumSamples: f32;\n\nvar<private> inPos: vec3f;\nvar<private> inVel: vec3f;\nvar<private> inAngle: f32;\nvar<private> inShow: bool;\nvar<private> inLife: f32;\nvar<private> visMode: f32;\n\nvar<private> outPos: vec3f;\nvar<private> outVel: vec3f;\nvar<private> outAngle: f32;\nvar<private> outShow: bool;\nvar<private> outLife: f32;\n";
export default _default;
