declare const _default: "\nuniform material_emissive: vec3f;\nuniform material_emissiveIntensity: f32;\n\nfn getEmission() {\n    dEmission = uniform.material_emissive * uniform.material_emissiveIntensity;\n\n    #ifdef STD_EMISSIVE_TEXTURE\n    dEmission *= {STD_EMISSIVE_TEXTURE_DECODE}(textureSampleBias({STD_EMISSIVE_TEXTURE_NAME}, {STD_EMISSIVE_TEXTURE_NAME}Sampler, {STD_EMISSIVE_TEXTURE_UV}, uniform.textureBias)).{STD_EMISSIVE_TEXTURE_CHANNEL};\n    #endif\n\n    #ifdef STD_EMISSIVE_VERTEX\n    dEmission = dEmission * gammaCorrectInputVec3(saturate3(vVertexColor.{STD_EMISSIVE_VERTEX_CHANNEL}));\n    #endif\n}\n";
export default _default;
