declare const _default: "\n\n#ifdef STD_SPECULARITYFACTOR_CONSTANT\n    uniform material_specularityFactor: f32;\n#endif\n\nfn getSpecularityFactor() {\n    var specularityFactor = 1.0;\n\n    #ifdef STD_SPECULARITYFACTOR_CONSTANT\n    specularityFactor = specularityFactor * uniform.material_specularityFactor;\n    #endif\n\n    #ifdef STD_SPECULARITYFACTOR_TEXTURE\n    specularityFactor = specularityFactor * textureSampleBias({STD_SPECULARITYFACTOR_TEXTURE_NAME}, {STD_SPECULARITYFACTOR_TEXTURE_NAME}Sampler, {STD_SPECULARITYFACTOR_TEXTURE_UV}, uniform.textureBias).{STD_SPECULARITYFACTOR_TEXTURE_CHANNEL};\n    #endif\n\n    #ifdef STD_SPECULARITYFACTOR_VERTEX\n    specularityFactor = specularityFactor * saturate(vVertexColor.{STD_SPECULARITYFACTOR_VERTEX_CHANNEL});\n    #endif\n\n    dSpecularityFactor = specularityFactor;\n}\n";
export default _default;
