{
  "meta": {
    "include": "minion_skill_stat_descriptions",
    "hasIdentifiers": false
  },
  "data": {
    "attack_speed_incr": {
      "stats": ["attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "accuracy_rating": {
      "stats": ["accuracy_rating"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物的命中值 +%1%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物的命中值 -%1%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "accuracy_rating_incr": {
      "stats": ["accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物的命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物的命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_incr": {
      "stats": ["critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物的暴击率提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "critical_strike_multiplier_incr": {
      "stats": ["base_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻击和召唤生物获得 %1$+d%% 基础暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "reduce_block": {
      "stats": ["global_reduce_enemy_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物可以使敌人的攻击和法术格挡率降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "life_gain_per_target": {
      "stats": ["life_gain_per_target"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物击中回复 %1% 生命",
          "formatters": []
        }
      ]
    },
    "life_leech_from_any": {
      "stats": ["life_leech_from_any_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物造成 %1%%% 生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_from_any": {
      "stats": ["mana_leech_from_any_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物造成 %1%%% 魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "knockback_chance": {
      "stats": ["base_global_chance_to_knockback_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "此攻击和召唤生物有额外 %1%%% 几率击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "此攻击和召唤生物击中时击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "knockback_distance": {
      "stats": ["knockback_distance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物的击退距离延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物的击退距离缩短 %1%%%",
          "formatters": []
        }
      ]
    },
    "stun_threshold_reduction_incr": {
      "stats": ["base_stun_threshold_reduction_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物会使敌人的晕眩门槛降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物会使敌人的晕眩门槛提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "killed_monster_dropped_item_rarity_incr": {
      "stats": ["killed_monster_dropped_item_rarity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物会使物品稀有度提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物会使物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "killed_monster_dropped_item_quantity_incr": {
      "stats": ["killed_monster_dropped_item_quantity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物会使物品掉落数量提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物会使物品掉落数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_chance": {
      "stats": ["base_chance_to_freeze_%", "always_freeze"],
      "translations": [
        {
          "matchers": ["#", [1, "#"]],
          "text": "此攻击与召唤生物击中时必定冰冻敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[100, "#"], 0],
          "text": "此攻击与召唤生物击中时必定冰冻敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[1, 99], 0],
          "text": "此攻击与召唤生物击中时有 %1%%% 几率冰冻敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "shock_chance": {
      "stats": ["base_chance_to_shock_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物击中时有 %1%%% 几率使敌人附加感电状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "burn_chance": {
      "stats": ["base_chance_to_ignite_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物造成的火焰伤害有 %1%%% 几率点燃敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "chance_to_flee": {
      "stats": ["global_hit_causes_monster_flee_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物击中时有 %1%%% 几率使敌人逃跑",
          "formatters": []
        }
      ]
    },
    "life_leech_speed": {
      "stats": ["life_leech_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物的生命偷取速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物的生命偷取速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_speed": {
      "stats": ["mana_leech_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物的魔力偷取速度提高 %1%%% ",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物的魔力偷取速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "stun_duration_incr": {
      "stats": ["base_stun_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物对敌人的晕眩时间延长 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物对敌人的晕眩时间缩短 %1%%%",
          "formatters": []
        }
      ]
    },
    "burn_duration": {
      "stats": ["ignite_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物对敌人的点燃时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物对敌人的点燃时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chill_effect": {
      "stats": ["chill_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物对敌人的冰缓效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物对敌人的冰缓效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chill_duration": {
      "stats": ["chill_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物对敌人的冰缓时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物对敌人的冰缓时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_duration": {
      "stats": ["freeze_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物对敌人的冰冻时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物对敌人的冰冻时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shock_duration": {
      "stats": ["shock_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物对敌人的感电时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物对敌人的感电时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_status_aura": {
      "stats": ["elemental_status_effect_aura_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "此攻击与召唤生物造成的元素异常状态，也会影响到其他附近的敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "ignite_aura": {
      "stats": ["support_ignite_proliferation_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被辅助的攻击技能或召唤生物造成的点燃效果会扩散至附近的敌人",
          "formatters": []
        }
      ]
    },
    "culling_strike": {
      "stats": ["kill_enemy_on_hit_if_under_10%_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物带有【终结】效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCullingStrike"
            }
          ]
        }
      ]
    },
    "point_blank": {
      "stats": ["keystone_point_blank"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻击与召唤生物带有【零点射击】效果",
          "formatters": []
        }
      ]
    },
    "fire_penetration": {
      "stats": ["base_reduce_enemy_fire_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物穿透 %1%%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "cold_penetration": {
      "stats": ["base_reduce_enemy_cold_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物穿透 %1%%% 冰冷抗性",
          "formatters": []
        }
      ]
    },
    "elemental_penetration": {
      "stats": ["reduce_enemy_elemental_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物穿透 %1%%% 冰冷抗性",
          "formatters": []
        }
      ]
    },
    "lightning_penetration": {
      "stats": ["base_reduce_enemy_lightning_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物穿透 %1%%% 闪电抗性",
          "formatters": []
        }
      ]
    },
    "chance_to_blind": {
      "stats": ["global_chance_to_blind_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻击与召唤生物击中时有 %1%%% 几率致盲敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "blind_duration_incr": {
      "stats": ["blind_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物造成的致盲时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物造成的致盲时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_splash": {
      "stats": ["melee_splash"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻击与召唤生物的单体近战攻击会对周围目标造成溅射伤害",
          "formatters": []
        }
      ]
    },
    "power_charge_on_crit_chance": {
      "stats": ["add_power_charge_on_critical_strike_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "此攻击与召唤生物造成暴击时有 %1%%% 几率获得暴击球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "此攻击与召唤生物造成暴击时获得暴击球",
          "formatters": []
        }
      ]
    },
    "multiple_attacks_speed": {
      "stats": ["support_multiple_attacks_melee_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物的近战攻击总速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物的近战攻击总速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "area_of_effect_incr": {
      "stats": ["base_skill_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物会使范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物会使范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "concentrated_area_of_effect": {
      "stats": ["support_concentrated_effect_skill_area_of_effect_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物会使效果总范围额外扩大 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物会使效果总范围额外缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "burn_damage": {
      "stats": ["burn_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物会使燃烧伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物会使燃烧伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "endurance_charge_on_stun": {
      "stats": ["gain_endurance_charge_on_melee_stun"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻击与召唤生物使用近战伤害晕眩敌人时，会获得耐力球",
          "formatters": []
        }
      ]
    },
    "attack_speed_incr_on_low_life": {
      "stats": ["attack_speed_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "濒血时攻击与召唤生物的攻击速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "濒血时攻击与召唤生物的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "totem_attack_speed": {
      "stats": ["support_attack_totem_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物的总攻击速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物的总攻击速度额外降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "bloodlust_damage": {
      "stats": [
        "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "此攻击与召唤生物攻击流血敌人时，近战物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "此攻击与召唤生物攻击流血敌人时，近战物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bloodlust_damage_incr": {
      "stats": ["melee_damage_vs_bleeding_enemies_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物对流血的敌人提高 %1%%% 近战伤害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物对流血的敌人降低 %1%%% 近战伤害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chance_to_fortify_on_melee_hit": {
      "stats": ["chance_to_fortify_on_melee_hit_+%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "此攻击与召唤生物在近战击中时有 %1%%% 几率获得护体效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "此攻击与召唤生物在近战击中时会获得护体效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "freeze_chance_vs_chilled": {
      "stats": ["additional_chance_to_freeze_chilled_enemies_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻击与召唤生物有 %1$d%% 几率冰冻被冰缓的敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "hypothermia_damage": {
      "stats": ["support_hypothermia_damage_+%_vs_chilled_enemies_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "此攻击与召唤生物攻击被冰缓的敌人时，击中和异常状态总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "此攻击与召唤生物攻击被冰缓的敌人时，击中和异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "spirit_strike_damage": {
      "stats": ["support_spirit_strike_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此技能和召唤生物造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此技能和召唤生物造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "trap_mine_damage": {
      "stats": ["support_trap_and_mine_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤生物的陷阱与地雷总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤生物的陷阱与地雷总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_better_ailments_bonus": {
      "stats": ["support_better_ailments_ailment_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击和召唤生物额外提高 %1%%% 异常状态总伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击和召唤生物额外降低 %1%%% 异常状态总伤害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "support_better_ailments_malus": {
      "stats": ["support_better_ailments_hit_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击和召唤生物的击中总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击和召唤生物的击中总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_chance_to_ignite_damage": {
      "stats": ["support_chance_to_ignite_fire_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击和召唤生物的火焰总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击和召唤生物的火焰总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ignite_prolif_damage": {
      "stats": ["support_ignite_prolif_ignite_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击和召唤生物的点燃总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击和召唤生物的点燃总伤害额外降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "rapid_decay": {
      "stats": ["support_rapid_decay_damage_over_time_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤物的持续性总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤物的持续性总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_debilitate_hit_damage": {
      "stats": [
        "support_debilitate_hit_damage_+%_final_per_poison_stack",
        "support_debilitate_hit_damage_max_poison_stacks"
      ],
      "translations": [
        {
          "matchers": [[1, "#"], "#"],
          "text":
            "敌人每有一层中毒效果，此攻击和召唤生物的击中总伤害就额外提高 %1%%%，最多 %2%",
          "formatters": []
        },
        {
          "matchers": [["#", -1], "#"],
          "text":
            "敌人每有一层中毒效果，此攻击和召唤生物的击中总伤害就额外降低 %1%%%，最多 %2%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_debilitate_poison_damage": {
      "stats": ["support_debilitate_poison_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击和召唤生物的中毒总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击和召唤生物的中毒总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_efficacy_dot": {
      "stats": ["support_efficacy_damage_over_time_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤物的持续性总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤物的持续性总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_poison_poison_damage": {
      "stats": ["support_poison_poison_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击和召唤生物的中毒总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击和召唤生物的中毒总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_focus_damage": {
      "stats": ["support_gem_elemental_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击和召唤生物的火焰、冰霜、闪电总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击和召唤生物的火焰、冰霜、闪电总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_inflict_ailments": {
      "stats": ["cannot_inflict_status_ailments"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻击和召唤生物无法造成元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "damage_over_time_incr": {
      "stats": ["damage_over_time_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击和召唤生物的持续性伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击和召唤生物的持续性伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_on_hit": {
      "stats": ["global_poison_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻击和召唤生物击中时会使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "poison_damage": {
      "stats": ["base_poison_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击和召唤生物造成的中毒伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击和召唤生物造成的中毒伤害降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "poison_duration": {
      "stats": ["base_poison_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击和召唤生物造成的中毒持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击和召唤生物造成的中毒持续时间缩短 %1%%%",
          "formatters": []
        }
      ]
    },
    "melee_splash_radius": {
      "stats": ["melee_splash_area_of_effect_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击和召唤生物的近战溅射总范围额外扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击和召唤生物的近战溅射总范围额外缩小 %1%%%",
          "formatters": []
        }
      ]
    },
    "ghost_chance": {
      "stats": ["chance_to_summon_support_ghost_on_killing_blow_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text":
            "当此技能或非幻灵召唤生物击败敌人时，有 %1%%% 几率召唤 1 个幻灵",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当此技能或非幻灵召唤生物击败敌人时，召唤 1 个幻灵",
          "formatters": []
        }
      ]
    },
    "support_ruthless_count": {
      "stats": ["support_ruthless_big_hit_max_count"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "此攻击技能或召唤生物每打出 3 次近战攻击，就会触发 1 次【无情一击】",
          "formatters": []
        }
      ]
    },
    "support_ruthless_damage": {
      "stats": ["support_ruthless_big_hit_damage_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "此攻击技能或召唤生物的【无情一击】会使近战总伤害额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "support_ruthless_bleeding_damage": {
      "stats": [
        "support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "此攻击技能或召唤生物的近战攻击击中时，所触发的【无情一击】会使流血总伤害额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "support_ruthless_stun": {
      "stats": ["support_ruthless_big_hit_stun_base_duration_override_ms"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻击技能或召唤生物的【无情一击】有 %1% 秒基础晕眩时间",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_chance": {
      "stats": ["base_chance_to_poison_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "此攻击和召唤生物击中敌人后有 %1%%% 几率使其中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "此攻击和召唤生物击中敌人后会使其中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "deal_no_chaos": {
      "stats": ["base_deal_no_chaos_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻击和召唤生物无法造成混沌伤害",
          "formatters": []
        }
      ]
    },
    "bleeding_chance": {
      "stats": [
        "bleed_on_hit_with_attacks_%",
        "global_bleed_on_hit",
        "cannot_cause_bleeding"
      ],
      "translations": [
        {
          "matchers": [[1, 99], 0, 0],
          "text": "此攻击和召唤生物有 %1%%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": [[100, "#"], 0, 0],
          "text": "此攻击和召唤生物击中时造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": ["#", "#", 0],
          "text": "此攻击和召唤生物击中时造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": ["#", "#", "#"],
          "text": "此攻击和召唤生物无法造成流血",
          "formatters": []
        }
      ]
    },
    "decay_on_hit": {
      "stats": ["deal_chaos_damage_per_second_for_10_seconds_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "此攻击和召唤生物击中时附加腐蚀状态，每秒造成 %1% 混沌伤害，持续 8 秒",
          "formatters": []
        }
      ]
    },
    "deal_no_elemental": {
      "stats": ["deal_no_elemental_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻击和召唤生物无法造成火焰、冰霜、闪电伤害",
          "formatters": []
        }
      ]
    },
    "ignites_apply_fire_res": {
      "stats": ["ignites_apply_fire_resistance_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被此攻击或召唤生物点燃的敌人，其火焰抗性提高 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "maim_chance": {
      "stats": ["maim_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "此攻击和召唤生物击中敌人时有 %1%%% 几率使其瘫痪",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "此攻击和召唤生物击中敌人时会使其瘫痪",
          "formatters": []
        }
      ]
    },
    "number_of_spirit_strikes": {
      "stats": ["melee_attack_number_of_spirit_strikes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此技能可以额外攻击 %1% 个周围敌人",
          "formatters": []
        }
      ]
    },
    "brutality_phys_damage": {
      "stats": ["support_brutality_physical_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击和召唤生物的物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击和召唤生物的物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "hypothermia_cold_damage": {
      "stats": ["support_hypothermia_cold_damage_over_time_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻击与召唤物的持续性冰霜总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻击与召唤物的持续性冰霜总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maimed_phys_damage_taken_incr": {
      "stats": ["support_maimed_enemies_physical_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被此攻击和召唤生物瘫痪的敌人，所受到的物理总伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被此攻击和召唤生物瘫痪的敌人，所受到的物理总伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "added_fire_against_burning": {
      "stats": [
        "global_minimum_added_fire_damage_vs_burning_enemies",
        "global_maximum_added_fire_damage_vs_burning_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "此攻击和召唤生物对燃烧的敌人附加 %1% - %2% 火焰伤害",
          "formatters": []
        }
      ]
    },
    "power_charge_on_crit_damage": {
      "stats": [
        "support_power_charge_on_crit_damage_+%_final_per_power_charge"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使此攻击与召唤物的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个暴击球可使此攻击与召唤物的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    }
  }
}
